- #BALDURS GATE ENHANCED DUAL KATANA INSTALL#
- #BALDURS GATE ENHANCED DUAL KATANA MOD#
- #BALDURS GATE ENHANCED DUAL KATANA MODS#
Splint mail: AC 5 -4 Dex 30% DR +4 casting time +2 weapon speed 0% miscast chance 0 movement penalty Hide armor: AC 6 -3 Dex 24% DR +3 casting time +0 weapon speed 0% miscast chance 0 movement penaltyĬhain mail: AC 5 -3 Dex 24% DR +3 casting time +1 weapon speed 0% miscast chance 0 movement penalty Studded: AC 7 -2 Dex 12% DR +2 casting time +0 weapon speed 0% miscast chance 0 movement penalty Leather: AC 8 -1 Dex 8% DR +2 casting time +0 weapon speed 0% miscast chance 0 movement penalty
![baldurs gate enhanced dual katana baldurs gate enhanced dual katana](https://cdn.alza.sk/ImgW.ashx?fd=FotoAddOrig&cd=NSW576-05&i=1.jpg)
This component changes armor to give the wearer a mix of Armor Class and Damage Resistance bonuses. Item & Weapon Overhaul (IWO): Yet Another Revised Armor System It uses the 4th byte of stat 115, Clubs proficiency, for certain features, principally the Revised Weapon Styles component. Scales of Balance adds several custom spellstates to SPLSTATE.IDS.
#BALDURS GATE ENHANCED DUAL KATANA INSTALL#
My personal install order looks something like this:
![baldurs gate enhanced dual katana baldurs gate enhanced dual katana](https://i2.wp.com/free-4paid.com/wp-content/uploads/2019/04/Baldurs-Gate-Enhanced-Edition-MOD-APK-And-Free-Download.png)
(That's why I moved the MRO to the end as of v5.3.) Alternatively, if you want really hard aTweaks fiends, you can install aTweaks after the MRO, and they will be the only creatures in the game that have magic resistance. *except* the MRO: if you install aTweaks PnP fiends, the MRO component should be installed after that.
#BALDURS GATE ENHANCED DUAL KATANA MOD#
Most of this mod should slot in nicely immediately before or immediately after SCS. It should be installed after most tweak mods, like Tweaks Anthology.
#BALDURS GATE ENHANCED DUAL KATANA MODS#
Scales of Balance should be installed after all other mods that add or change creatures, items, spells, and kits. See the component descriptions below for more specific information about compatibility. Take a look at what each mod does and decide which one you want to use. Most of SoB's overhauls and class tweaks are incompatible with the first, "core" component of Six's Kitpack.The first component of Rogue Rebalancing is not compatible, and not necessary, with SoB's component #122 "the Weapon Proficiency Overall Overhaul.".For now at least, you should probably choose one or the other. These two mods cover a lot of the same ground. I have not tested compatibility with Kit Revisions.These kinds of overlaps should be pretty obvious.
![baldurs gate enhanced dual katana baldurs gate enhanced dual katana](https://1.bp.blogspot.com/-y85O2VPv2Bw/X13VmB5iMFI/AAAAAAAAbGE/-GgqJlOBvNs63RnPfyDGvMhjtDZkQ3n4gCNcBGAsYHQ/s1600/composite%2Bdeadshot%2Beagle.jpg)
This should hopefully be pretty obvious: for example, my hit dice component and the changes to level-up hit dice in Tweaks Anthology my Weapon Proficiency Overhaul and the Tweaks' proficiency changes my changes to stat bonuses and various other mods' changes to stat bonuses.